Specializing in the complex intersection of artificial intelligence, advanced audio processing, and large-scale system architecture.
# EUCLID system architecture class MultiHeadBinaryClassifier:
"My journey into audio technology began with a fascination for how sound shapes our experiences. From mixing my first track to building AI systems that can understand audio at a deep level, I've always been driven by the intersection of creativity and cutting-edge technology."
As Co-Founder and CTO of Uhmbrella Ltd., I lead technical strategy for cutting-edge solutions in music copyright protection and AI-generated content detection. My expertise combines audio domain knowledge with machine learning innovation, exemplified by the EUCLID system for synthetic audio detection.
My passion for audio began in game development, where I discovered the power of sound to create immersive experiences. This led me to explore the intersection of audio and artificial intelligence, where I found my true calling in designing systems that can understand and generate sound in ways that mimic human perception.
Expert Designer
Signal Specialist
End-to-End Solutions
Critical Thinker
A timeline of my professional experience and educational background
Uhmbrella Ltd.
Leading technology strategy at a startup focused on AI audio detection and copyright protection. Developing multi-head binary classification systems for synthetic audio detection.
Meta
Contributing to AR/VR research and testing remotely. Providing expertise on audio integration and spatial audio for immersive environments.
ThinkSpace Education Ltd
Supported ongoing game development using Unity, Unreal Engine 4, and Wwise. Created and delivered course material to master's students via webinars and assignments, liaised with third-party contractors, and contributed to new course content in collaboration with the University of Chichester.
ThinkSpace Education Ltd
Developed in-house software tools including: Automated Batch Video Processor (Python), Batch Video/Audio Speaker Diarization Tool (Python/CUDA), Batch Video Editing Processor, Apple Silicon Permission Classifier Rectifier, File Corruption Detector, and a Novel Lossless/Lossy Audio Compressor comparable to FLAC without decoding overhead.
University of Derby
Assisted in teaching undergraduate courses, delivered seminars and workshops, and supported Level 4 and Level 5 students in Audio Electronics and Mathematics. Created a supportive learning environment to help students grasp complex technical concepts.
Frontier Developments PLC
Worked on optimizing Jurassic Park Evolution 2 for multiple platforms. Acted as a bridge between sound designers and audio programmers, improving Wwise project implementation. Gained hands-on experience in Quality Assurance and contributed to NDA projects.
Dark Matter Games
Oversaw audio design for games in Derbyshire, UK. Managed sound effects creation, music integration, and voice-over recording processes for multiple game projects.
University of Derby
Specialized in advanced audio processing techniques and system design.
Birmingham City University
Focused on audio technology fundamentals and practical applications.
Joseph Wright Derby College
Built a foundation in audio engineering and production techniques.
Specialized skills across AI, audio processing, and software development
AI & Machine Learning
Design and implementation of custom AI architectures for audio classification and processing
AI & Machine Learning
Fine-tuning and optimization of speech recognition models
AI & Machine Learning
Implementation of high-performance similarity search for audio content
Audio Engineering
Advanced audio processing and algorithmic sound manipulation
Audio Engineering
C++ audio plugin architecture and implementation
Audio Engineering
Implementation of 3D audio systems for VR/AR applications
Game Audio
Implementation of audio systems in game engines using industry-standard middleware
Game Audio
Native audio integration with leading game engines
Software Engineering
Specialized Python development for audio analysis and machine learning
Software Engineering
Design of scalable, high-performance systems for audio processing
Software Engineering
Basic VST audio signal processing
Game Development
Creating games and systems within Unreal Engine
I am a systems thinker and technical innovator who understands how to build complex, functional, and high-performing AI solutions for challenging real-world problems, particularly in the audio domain.
Bridging the gap between theoretical concepts and practical, scalable implementation for cutting-edge audio technology.
Highlighting key achievements and innovative solutions
A video processing tool that utilizes audio-based triggering and frame manipulation techniques alongside data management algorithms for efficient content processing.
View ProjectA fine-tuned model based on OpenAI's Whisper for improved speech recognition accuracy, with batch processing capabilities.
View ProjectA professional-grade VST3 audio plugin that recreates classic space echo effects with modern digital signal processing techniques.
View ProjectA brutalist puzzle game inspired by NaissanceE, featuring level design and Wwise audio implementation with VR support via Unreal Engine.
UnreleasedA tool for extracting and analyzing motion data from video for applications in animation, gaming, and movement research.
View ProjectA comprehensive system for detecting AI-generated audio content using multi-head classification techniques and advanced neural networks.
View ProjectDetailed exploration of selected projects showcasing approach and outcomes
Multi-head binary classification for synthetic audio detection
Develop a state-of-the-art system capable of detecting AI-generated audio with high accuracy across multiple models and generation techniques.
Designed a novel multi-head classification architecture that analyzes audio across different frequency bands and temporal segments using specialized neural network heads. Each segment undergoes feature extraction through a custom pipeline that combines traditional DSP techniques with deep learning embeddings.
Professional game development projects I've contributed to
Frontier Developments
Technical audio implementation, Wwise optimization, audio rigging across multiple platforms, and collaboration with sound designers and programmers.
Dark Matter Games
Led the audio design team, created and implemented game audio systems, supervised sound effect creation, and managed voice-over recording sessions.
Published academic and technical papers on audio technologies, AI systems, and signal processing
This whitepaper describes EUCLID (Enhanced Utility for Classification and Identification of Data), an innovative multi-head binary classification architecture that distinguishes between authentic and synthetic audio data.
Read PaperThis research investigates if Vorbis lossy compression on ambisonic audio affects directional accuracy when binauralized within Audiokinetic Wwise and auditioned through Unreal Engine 4.
Read PaperA comparative analysis of OpenAI's Whisper and traditional automatic speech recognition systems for improving transcription accuracy and accessibility in educational videos.
Read PaperSelected video demonstrations of various projects and technologies I've worked on.
Ocean simulation with custom audio implementation using Wwise and Unreal Engine.
Watch on YouTubeVehicle audio implementation work in progress using Wwise and Unreal Engine.
Watch on YouTubeCode review and demonstration of a custom Space Echo VST plugin implemented in C++.
Watch on YouTubeEarly proof of concept for Project Celsius, demonstrating interactive audio implementation.
Watch on YouTubeTesting of ambisonic audio implementation for virtual reality environments.
Watch on YouTubeInterested in collaboration or have questions about my research papers? Let's connect!
Follow me for updates on my latest work and research in AI audio systems and technology.