Innovating Sound Technology

I'm Sabian Hibbs

CTO, AI Audio Architect & Systems Innovator

Specializing in the complex intersection of artificial intelligence, advanced audio processing, and large-scale system architecture.

About Me

10+
Years Experience
Audio and AI
Game Audio & Game Development
Audio Research

Visionary Technology Leader

"My journey into audio technology began with a fascination for how sound shapes our experiences. From mixing my first track to building AI systems that can understand audio at a deep level, I've always been driven by the intersection of creativity and cutting-edge technology."

As Co-Founder and CTO of Uhmbrella Ltd., I lead technical strategy for cutting-edge solutions in music copyright protection and AI-generated content detection. My expertise combines audio domain knowledge with machine learning innovation, exemplified by the EUCLID system for synthetic audio detection.

My passion for audio began in game development, where I discovered the power of sound to create immersive experiences. This led me to explore the intersection of audio and artificial intelligence, where I found my true calling in designing systems that can understand and generate sound in ways that mimic human perception.

AI/ML Systems

Expert Designer

Audio Processing

Signal Specialist

System Architecture

End-to-End Solutions

Problem Solving

Critical Thinker

Professional Journey

A timeline of my professional experience and educational background

Work Experience

Sep 2023 - Present

Co-Founder & CTO

Uhmbrella Ltd.

Leading technology strategy at a startup focused on AI audio detection and copyright protection. Developing multi-head binary classification systems for synthetic audio detection.

Apr 2024 - Present

AR/VR Research Panel Member

Meta

Contributing to AR/VR research and testing remotely. Providing expertise on audio integration and spatial audio for immersive environments.

Feb 2022 - Apr 2023

Game Audio Course Coordinator

ThinkSpace Education Ltd

Supported ongoing game development using Unity, Unreal Engine 4, and Wwise. Created and delivered course material to master's students via webinars and assignments, liaised with third-party contractors, and contributed to new course content in collaboration with the University of Chichester.

Feb 2022 - Apr 2023

Software Tool Developer

ThinkSpace Education Ltd

Developed in-house software tools including: Automated Batch Video Processor (Python), Batch Video/Audio Speaker Diarization Tool (Python/CUDA), Batch Video Editing Processor, Apple Silicon Permission Classifier Rectifier, File Corruption Detector, and a Novel Lossless/Lossy Audio Compressor comparable to FLAC without decoding overhead.

Oct 2021 - Sep 2022

Assistant Lecturer – Audio Electronics & Mathematics

University of Derby

Assisted in teaching undergraduate courses, delivered seminars and workshops, and supported Level 4 and Level 5 students in Audio Electronics and Mathematics. Created a supportive learning environment to help students grasp complex technical concepts.

May 2021 - Aug 2021

Audio Rigger (Technical Audio Designer)

Frontier Developments PLC

Worked on optimizing Jurassic Park Evolution 2 for multiple platforms. Acted as a bridge between sound designers and audio programmers, improving Wwise project implementation. Gained hands-on experience in Quality Assurance and contributed to NDA projects.

Aug 2020 - Sep 2021

Lead Sound Designer

Dark Matter Games

Oversaw audio design for games in Derbyshire, UK. Managed sound effects creation, music integration, and voice-over recording processes for multiple game projects.

Education

2021 - 2022

Master's Degree in Audio Engineering

University of Derby

Specialized in advanced audio processing techniques and system design.

2013 - 2017

BSc in Music Technology

Birmingham City University

Focused on audio technology fundamentals and practical applications.

2011 - 2013

BTEC Level 3 Extended Diploma in Music Technology

Joseph Wright Derby College

Built a foundation in audio engineering and production techniques.

Technical Expertise

Specialized skills across AI, audio processing, and software development

AI/ML System Design

AI & Machine Learning

Design and implementation of custom AI architectures for audio classification and processing

TensorFlowPyTorchNeural NetworksMulti-head Systems

Speech Recognition

AI & Machine Learning

Fine-tuning and optimization of speech recognition models

WhisperSpeaker DiarizationTranscription

Vector Databases

AI & Machine Learning

Implementation of high-performance similarity search for audio content

FAISSHNSWlibEmbeddings

Digital Signal Processing

Audio Engineering

Advanced audio processing and algorithmic sound manipulation

Feature ExtractionLibrosaSpectral Analysis

VST Plugin Development

Audio Engineering

C++ audio plugin architecture and implementation

C++JUCEDSP Algorithms

Spatial Audio

Audio Engineering

Implementation of 3D audio systems for VR/AR applications

AmbisonicsBinauralHRTF

Middleware Integration

Game Audio

Implementation of audio systems in game engines using industry-standard middleware

WwiseAAA Audio DesignAudio Implementation

Game Engine Audio

Game Audio

Native audio integration with leading game engines

Unreal EngineAudio RiggingProcedural Audio

Python Development

Software Engineering

Specialized Python development for audio analysis and machine learning

LibrosaPyTorchMachine Learning

System Architecture

Software Engineering

Design of scalable, high-performance systems for audio processing

End-to-End DesignCloud ArchitectureAPI Integration

C++ Programming

Software Engineering

Basic VST audio signal processing

Audio APIsVST Development

Unreal Engine Development

Game Development

Creating games and systems within Unreal Engine

BlueprintsGame LogicWorld Building

Value Proposition

I am a systems thinker and technical innovator who understands how to build complex, functional, and high-performing AI solutions for challenging real-world problems, particularly in the audio domain.

Bridging the gap between theoretical concepts and practical, scalable implementation for cutting-edge audio technology.

Technologies & Tools

TensorFlow
Deep Learning
Signal Processing
Librosa
FAISS/HNSWlib
Unreal Engine
Wwise
Python
C++
System Design

Featured Projects

Highlighting key achievements and innovative solutions

NewGate Video Processor

NewGate Video Processor

PythonAudio TriggeringFrame Processing

A video processing tool that utilizes audio-based triggering and frame manipulation techniques alongside data management algorithms for efficient content processing.

View Project
BatchLMT2

BatchLMT2

AISpeech RecognitionPython

A fine-tuned model based on OpenAI's Whisper for improved speech recognition accuracy, with batch processing capabilities.

View Project
SpaceEchoVST3Plugin

SpaceEchoVST3Plugin

AudioDSPC++

A professional-grade VST3 audio plugin that recreates classic space echo effects with modern digital signal processing techniques.

View Project
Project Celcius

Project Celcius

Game AudioVRLevel DesignUnreal Engine

A brutalist puzzle game inspired by NaissanceE, featuring level design and Wwise audio implementation with VR support via Unreal Engine.

Unreleased
Motion Extraction Posy

Motion Extraction Posy

Motion AnalysisPythonComputer Vision

A tool for extracting and analyzing motion data from video for applications in animation, gaming, and movement research.

View Project
Synthetic-Audio-Detection

Synthetic-Audio-Detection

AI ArchitectureAudio DetectionResearch

A comprehensive system for detecting AI-generated audio content using multi-head classification techniques and advanced neural networks.

View Project

Case Studies

Detailed exploration of selected projects showcasing approach and outcomes

EUCLID AI System

EUCLID AI System

Multi-head binary classification for synthetic audio detection

Challenge

Develop a state-of-the-art system capable of detecting AI-generated audio with high accuracy across multiple models and generation techniques.

Approach

Designed a novel multi-head classification architecture that analyzes audio across different frequency bands and temporal segments using specialized neural network heads. Each segment undergoes feature extraction through a custom pipeline that combines traditional DSP techniques with deep learning embeddings.

Technologies

PyTorchLibrosaSpeech Signal ProcessingCustom Neural ArchitecturesFAISS

Results

  • 98.6% accuracy on detecting state-of-the-art synthetic voices
  • Successfully identified manipulation techniques not seen during training
  • System implemented in production environments for content authentication

Game Credits

Professional game development projects I've contributed to

Jurassic World Evolution 2

Jurassic World Evolution 2

Frontier Developments

2021
Audio Rigger
PC, PlayStation, Xbox

Responsibilities

Technical audio implementation, Wwise optimization, audio rigging across multiple platforms, and collaboration with sound designers and programmers.

Project Celsius

Project Celsius

Dark Matter Games

2020-2021
Game Audio Lead
PC, Mobile

Responsibilities

Led the audio design team, created and implemented game audio systems, supervised sound effect creation, and managed voice-over recording sessions.

Research Papers

Published academic and technical papers on audio technologies, AI systems, and signal processing

March 2024

Multi-Head Binary Classification System for Synthetic Data Detection

This whitepaper describes EUCLID (Enhanced Utility for Classification and Identification of Data), an innovative multi-head binary classification architecture that distinguishes between authentic and synthetic audio data.

Read Paper
May 2023

Effects of Lossy Compression Codecs on Perception of Immersive Audio

This research investigates if Vorbis lossy compression on ambisonic audio affects directional accuracy when binauralized within Audiokinetic Wwise and auditioned through Unreal Engine 4.

Read Paper
September 2023

Enhancing Speech Recognition in Panopto Videos

A comparative analysis of OpenAI's Whisper and traditional automatic speech recognition systems for improving transcription accuracy and accessibility in educational videos.

Read Paper

Video Portfolio

Selected video demonstrations of various projects and technologies I've worked on.

Ocean Sim - Short Demo (Wwise, Unreal Engine)

Ocean simulation with custom audio implementation using Wwise and Unreal Engine.

Watch on YouTube

Desert Shooter Vehicle Demo Work In Progress

Vehicle audio implementation work in progress using Wwise and Unreal Engine.

Watch on YouTube

C++ Audio Programming - My Space Echo VST

Code review and demonstration of a custom Space Echo VST plugin implemented in C++.

Watch on YouTube

Project Celcius - Initial Proof of Concept

Early proof of concept for Project Celsius, demonstrating interactive audio implementation.

Watch on YouTube

VR Ambisonic Testing Demo

Testing of ambisonic audio implementation for virtual reality environments.

Watch on YouTube

Get In Touch

Interested in collaboration or have questions about my research papers? Let's connect!

Contact Information

Connect on Social Media

Find me online

Follow me for updates on my latest work and research in AI audio systems and technology.

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Sabian Hibbs

CTO, AI Audio Architect & Systems Innovator specializing in the complex intersection of artificial intelligence and audio processing.

© 2025 Sabian Hibbs. All rights reserved.